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Answer by Flynn

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If I understand your requirements, this should work: Vector3[] vertices = new Vector3[faces.Length*3]; int[] tris = new Vector3[faces.Length*3]; for (int i = 0; i < faces.Length;) { for (int j = 0; j < faces[i].Length; j++) { vertices[i*3 + j] = nvaces[i,j]; tris[i*3 + j] = i*3 + j; } } mesh.vertices = vertices; mesh.triangles = tris; This assumes that your faces always have exactly 3 vertices.

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