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Answer by Flynn

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GUI.Enabled is intended to be used in the OnGUI() function -- The idea is that you set GUI.Enabled to false right before the code that draws the button, then set GUI.Enabled back to true right after that code. This will cause all of the code between when you set it to enabled/disabled will be disabled -- Perhaps this example will clear things up: public function OnGUI() { //These buttons will be enabled GUI.Enabled = true; GUI.Button(...); GUI.Button(...); GUI.Button(...); //These buttons will not be enabled GUI.Enabled = false; GUI.Button(...); GUI.Button(...); GUI.Button(...); //This button will only be enabled if animations.batteryGo == 1 GUI.Enabled = animations.batteryGo == 1; GUI.Button(...); //These buttons will be enabled GUI.Enabled = true; GUI.Button(...); GUI.Button(...); GUI.Button(...); }

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