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Answer by Flynn

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This is a truly strange one! Before I go any further, it is important to note that the type of array you are using is not native to JS. It's actually a Unity3D tack-on! (From C# .NET, SEE: [http://msdn.microsoft.com/en-us/library/2yd9wwz4.aspx][1] ) So, right here you may be running into issues. This stated, it may be possible that that type of array simply does not support the += operation (It's hard to say, I've tried to stay away from using it). You may want to try float[][], as opposed to float[,] Assuming this is not true, it seems to be treating your + and your = as seperate operators. Try: infastructure[1,i] += desire[i]*popChange; (note that the += is surrounded by spaces) To further specify to the compiler that you are NOT using + separately from the =, you could try (infastructure[1,i]) += (desire[i]*popChange); This isolates the += from either of your statements. Honestly, I have never played with this type of array, so it is all speculation. Other alternatives you could consider are: var arr = new Array(); arr.push(new Array()); Now, this next one is tricky, and I have no idea if it will work. I've long dropped JS for C#, but theoretically it could work: var arr : ArrayList = new ArrayList; You will want to import System.Collections for this to work! [1]: http://msdn.microsoft.com/en-us/library/2yd9wwz4.aspx

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