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Answer by Flynn

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rigidbody.isKinematic = true; Will cause your rigidbody to cease calculating. If you set it to true again, it will pick right back up where it left off :) So yes, isKinematic will pause your rigidbdy if that is what you want. rigidbody.isKinematic = true; rigidbody.anglarVelocity = Vector3.zero;//try Quaternion.identity if this gives you any issues rigidbody.velocity = Vector3.zero; If you want to stop it completely

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